[DNF] Duke Nukem Forever: Trailors, Review, Gameplay, Guns and Girls

DNF Duke Nukem Forever: Trailors, Review, Gameplay, Guns and Girls
Duke Nukem Forever, the game that had been in development for 15 years, since 1996, is finally released on June 14th 2011 in U.S.

Duke Nukem Forever that is an action first-person shooter video game for Microsoft Windows, PlayStation 3 and Xbox 360 that was developed by 3D Realms and finished by Gearbox Software is receiving mixed reviews from video game critics.

The video game world has changed with the emergence of new styles of combat, playing, multi-player, and objective of the game. Duke Nukem is not meant to be like Call of Duty, Gears of War, Halo and Doom in its story line. It is the grandfather of all of these genres.

Duke Nukem is a kickback to how first person shooters used to be. Games such as Doom, Castle Wolfenstein, Golden Eye, and Duke Nukem all have a character who was the proverbial "bad ass" who goes throughout the game making rude remarks, smashing face in with their boots, chainsaw, fists, shotguns, rpgs, and going unscathed throughout it all. Personally I love these games because it doesn't require
tactical thought. Yes mindless FPS are entertaining!

[DNF] Duke Nukem Forever Trailers: The Game, Gore, Guns and Girls

You can watch Duke Nukem Forever Official Launch Trailer by Gearbox here under:

Watch Duke Nukem Forever CGR Trailer for the Microsoft Windows PC, PlayStation 3 and Xbox 360 here:

[DNF] Duke Nukem Forever Gameplay

Duke Nukem Forever is an action-oriented First Person Shooter. Players take control of Nukem as they navigate through a series of levels which take place on Earth and beyond. The game allows players to interact with various in-game objects, including urinals, water coolers and whiteboards which allow players to draw their own images. The gameplay is similar in some respects to the First Person Shooter games of the late 1990s and early 2000s, with each level culminating in a boss battle in which Nukem has to fight and kill a large, significant alien.

Unlike in the previous games, Nukem can only hold two weapons at any one time in a manner similar to the Halo series, although pipe bombs and laser tripwires are considered inventory items and as such are not limited by this restriction. Items that have an effect on Nukem can be picked up by the player, these are steroids, beer and a holoduke. Steroids increase the strength of his melee attacks by a great deal for a limited time, beer makes him much more resistant to damage but blurs the screen and a holoduke creates a hologram of Duke Nukem that looks and acts in a very similar way to Duke but often says slightly twisted versions of his one-liners. While the holoduke is in effect, Nukem becomes invisible, the AI characters do not recognize his presence. The jetpack also returns, but only in multiplayer.

Instead of the health system featured in previous Duke Nukem games in which health would be depleted when Nukem was injured and would only increase upon finding a health pack, Duke Nukem Forever employs a system involving an 'ego bar'. The ego bar depletes when Nukem is attacked, once it is fully depleted, Nukem is susceptible to damage, if the player avoids further damage the ego bar is restored, as is Nukem's health. The player can increase the size of the ego bar (thus increasing the amount of damage Nukem can take) by interacting with certain items throughout the game, a mirror, for example, and by defeating bosses. The game employs a saving system that is based on checkpoints-only.

Watch Duke Nukem Forever Gameplay Preview with commentary by IGN entertainment:

[DNF] Duke Nukem Forever Reviews

The game starts with a throwback to Duke Nukem 3d when you beat the cycloid and save the day and preludes right into leud gestures in which Dukem is famous for. The game is set in the Las Vegas where Duke has made quite a name for himself and even has his own hotel and casino. The Aliens arrive after 14 years and Duke is about to save the day once the "shit hits the fan".

You control duke through a series of levels which can be tedious at times, but reminds me of how they formally were played. Duke can interact with objects such as mirrors, games, pinball machines, weight sets, punching bags, and so forth to increase his ego. These objects do provide a minor relief from the fast pace game play. I have not completed the game, but it is promising to be enjoyable though hard on the setting in which I am playing at.

Duke Nukem Forever is chalk full of sexual references, references to other movies, shows, and games, swearing, and famous one liners, which are hilarious! The beginning of the game is a bit slow, as it is setting up the story, showing off the graphics, and the interaction with the environment, but once everything gets going (after a driving scene in the hotel) then it is extremely fast paced and the enemies in do prove to be quite capable of dealing out the pain.

This game does play and reminds me of how Duke Nukem was originally presented when the game series first came out. The only difference I have noticed is the inability to carry multiple weapons in order to choose which weapon suits your needs. However this is offset by the generous use of ammo resupply boxes through out the stages. I knew this was going to happen from watching the demos so it is not a surprise for me.

Personally, I am enjoying this game like no other. I might be a "fanboy" but the game was designed to be just like they used to be, so if taken in that context the game has achieved its goal. Secondly, the game has finally been released and is no longer the subject to the butt of jokes. It might not be the most revolutionary game nor the best selling, but if you are looking for a game in which you can play in an old school fashion, this might very well be the last game of this dying generation.

Here is the Duke Nukem Forever Video Review from IGN Entertainment for the long awaited shooter:

[DNF] Duke Nukem Forever Minimum System Requirements

  • Operating System: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 @ 2.0 Ghz
  • Memory: 1GB RAM
  • Hard Drive: 10GB HDD free space
  • Video Memory: 256MB
  • Video Card: nVidia GeForce 7600 / ATI Radeon HD 2600
  • Sound Card: DirectX Compatible
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